Help! (Please ) What do I need to do to use these 64-bit VST2 Waves Plugins in Cubase 9.0.20 (they work just fine in 7.5.40).Īddendum: All was fixed and works well after a “Rescan” at this time. Here’s the kicker though - when I went to reactivate all the 64-bit Wave entries in the plugin list, “reactivation failed, please contact your vendor!”.
None of this worked when I then saved the 7.5.40 file as a 9.0.20 file either.ĭoes anyone know why that maneuver didn’t work, even though the plugins were all 64-bit, and in the Program Files/VST Plugins folder (Cubase has that path identified)? Further troubleshooting, I couldn’t open a fresh instance of the plug in 9.0.20 either.
I figured that was OK, because I had put them in the other folder … but when I opened the project in 9.0.20, it showed the message “The plugins could not be found”, and when I opened the Mixer in the project, it had the dreaded “!!Plugin Name!!” in the insert slot. The splash screen did a big time VST.x Plug in scan, then threw a warning that all the (X86) Waves plugin. I made sure Cubase knew about that file path (by looking at the VST2 file paths stored in the bottom window). So I copied the Waves folders and put them in C/Program Files/VSTPlugins (where most/all of my other 64-bit plugins are kept).
#Waves 9 full 64 bits windows#
I checked the Windows file structure and found that all Waves were listed in the C/Program Files (X86) folder … isn’t that supposed to be the 32-bit plug in home … could Cubase have gotten mislead by the location into thinking that the plug-ins were 32 bit? Then when I tried to play the project, it said the Waves plug-ins could not be found. I got a warning that a whole bunch of plug-ins had been blacklisted, and and checking the blacklist, there they were, even though they were listed as 64 bit. Today though, from 9.0.20 I opened a project created and stored in 7.5.40. Hi - Can someone help me please? I updated to 9.0.20 a few days ago, no problems playing and mixing in a few projects back then. Load up Serum and we think you’ll be able to notice both what you hear (solid high frequencies, extending flat all the way up to the limits of hearing) as well as what you don’t hear (no unwanted mud or aliasing gibberish- just good, clean sound).[Can skip down to the last paragraph for the “solved” bit … bottom line … “Rescan”! In Serum, the native-mode (default) playback of oscillators operates with an ultra high-precision resampling, yielding an astonishingly inaudible signal-to-noise (for instance, -150 dB on a sawtooth played at 1 Khz at 44100)! This requires a lot of calculations, so Serum’s oscillator playback has been aggressively optimized using SSE2 instructions to allow for this high-quality playback without taxing your CPU any more than the typical (decent quality) soft synth already does. Many popular wavetable synthesizers are astonishingly bad at suppressing artifacts - even on a high-quality setting some create artifacts as high as -36 dB to -60 dB (level difference between fundamental on artifacts) which is well audible, and furthermore often dampening the highest wanted audible frequencies in the process, to try and suppress this unwanted sound. Artifacts mean that you are (perhaps unknowingly) crowding your mix with unwanted tones / frequencies. Without considerable care and a whole lot of number crunching, this process will create audible artifacts. Playback of wavetables requires digital resampling to play different frequencies.